The Pit of Calras
When tasked with an assignment to create a battle arena, I instantly had an idea what do do. The first thing I planned out was the color scheme. I want the environment to be a desert environment so I chose earth/sand tones, and their complements. I can use the complements to draw attention to important set pieces such as the other players spawns. The red tones will be used for my "monster's" flesh color.
Map Design
The design of my map is based off of a gladiatorial arena such as the Colosseum. Players will start in one of four airships that each have four cells. The cells will clang open and players will be free to drive out and fall into the arena. It will be a basic bowl with the center depressed to it's deepest depths and surrounded by a sandstone wall to enclose the players. I plan to make the sand run beneath the player's wheels and deliver a slight pull to the center of the bowl. Weapon pickups be in front of and re spawn in front of the air ships. Planned USP's are the center of the bowl exploding open revealing a hazard in terms of a "Pit Monster" and I'd like to tackle an environment shift such as a dust bowl style sandstorm. The inspiration behind this monster is a Sarlacc from a little movie called Star Wars.
Map Events

I also had ideas to have a Mad Max inspired sand storm roll in and serve to obscure the map, and possibly deal minimal damage. If I can nail the first USP then I will get this in hopefully as well.
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